
Physics-based animation / Kenny Erlebe ... [et al.]
Tác giả : Kenny Erlebe ... [et al.]
Nhà xuất bản : Charles River Media, Inc.
Năm xuất bản : 2005
Nơi xuất bản : Hingham, M.A.
Mô tả vật lý : xii, 817 p. : ill. ; 25 cm
ISBN : 1584503807
Số phân loại : 006.696
Chủ đề : 1. Computer animation. 2. Đồ họa vi tính.
Thông tin chi tiết
Tóm tắt : | This book is written to teach students and practitioners the theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather demonstrates how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. |
Thông tin dữ liệu nguồn
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https://lrcopac.ctu.edu.vn/pages/opac/wpid-detailbib-id-124094.html |